Discovering ...


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Brian "Discovering"...

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What Does "Discovering" Mean to Me?

What Does Discovery Mean?
Discovery means when I learn new things I never knew before. Also learning how to make stuff from scrap. Mr. May is like a second father to me. I also get to make my own wiki-space. In my picture, I have discovered a secret temple and I am saying “Awesome.” A giant tumbleweed is in the bottom left corner. So that is what discovery means to me.




Collaborating and Cooperating ...


The Surper Starts
Team Banner
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The Super Stars Team Video





The Engineering Design Process ...


Crusie Arcade Game - Research Paper:
Space Race

Identify the Problem
How can we, as Caine has inspired, demonstrate through teamwork our imagination, determination, and passion for creativity and innovation, with our own arcade constructions?
Explore

What Makes an Effective Professional Arcade Game?The professional game I played to research is called Jump. This game is supported by Camadro, Inc. There is a pixelated guy that can jump side to side with the spacebar. There are also squids you have to jump over. That is why the game is called jump. There are also some elevators to help get you to the different heights, and you have to jump some fire pits. But there are blue squids floating over the ground that you can also shoot with snowballs. Also, you can collect coins to get more points. Also if you win the game you get to play the game again. The rules are displayed after you click the start button. The difficulty of the game is you have to jump so far so I would give it a 4 star rating in a 1-4 system.

The materials that I would use are cardboard, Legos, sticks, rocks, paper, and stickers. I think this game would cost about $11.00 to build.

The name of this game is JUMP and the URL address is: http://www.freearcade.com/Jump.flash/Jump.html.

Design Brief
What is the Concept Design of My Crusie Arcade Game?
The name of our game that we designed is called Space Race. The way you play this game is you launch the spaceship and hope it goes to the finish line at the back of the box. The level of difficulty is three stars in a 1-4 star rating. To play this game you have to pull back on the launcher so that it pushes the spaceship forward. You are hoping your plane will get to the finish line. If you win the game you win an awesome prize like a stuffed animal or a bouncy ball. The rules of the game will be on the side of the rocket.

The blueprint of our game shows three views. The whole thing will look like a giant rocket with spaceships on it. The top shows our rockets, the finish line, springs, and if it is a medium, easy or hard game to play. The side shows doors that lead inside the rocket. The front shows a star, the finish line, and the side of the boxes.

In order to build this game we will need to use Saran Wrap, cardboard, soda bottles, springs, toy rockets, handles, pipe cleaners, cotton balls, Sharpies, and duct tape. Some problems we foresee is that it might collapse sometimes if not made stable enough. We will need to reinforce with duct tape.

Create

What are the Stages of the Building Process?
"It Began" ... "It Transformed" ... "It Became" ... "It Will Be" (PowerPoint)
Try It Out
What were the Results of Testing Our Game?
Examiner: Sandy/Keith

Date: 2/6/13

Praise: Good concept, fun.

Question: Which rocket is the fastest?

Polish: Better testing process of which rocket is fastest

Student Comment: Thank you for the nice comment after playing our game, Space Race. It is the blue and turquoise rocket that is the fastest. Thank you for the visit, Mom/Dad. I really appreciate your visit because it took us about 3 weeks to work on. Thank you very, very, very, very much for thinking the game was fun. We also liked the way you examined our game.
Examiner: Mrs. Andrews

Date: 1/13/13

Praise: I think the movement of the spaceships through the box is creative and fun! The name matches the game and I think people will enjoy playing them.

Question: How can you see how far to move the rockets?

Polish: Use a timer/stopwatch instead of counting it will be more official exact!

Student Comment: Thank you. I like how you played Space Race gently so you would not break the game. We added labels with numbers on the game so Lawrence and I could see how many points the player got. Yeah, we had like 100 people come in, and we would be really tired counting all day. We did not design it to use a stopwatch.

Examiner: Mrs. Witter

Date: 2/1/13

Praise: I like the way you changed your design ideas to make the game more challenging.

Question: Do you think older gamers will want to only try to pull the rocket launchers 7 times to find this game challenging?

Polish: Could you put more detail about how you play your game in you directions? Could you attach the rockets to a dowel and have gamers hit the dowel as many times as possible in 10 seconds to see how far it might go down the track

Student Comment: Thank you, we were trying and trying design the game; then we finally got the idea for are game, Space Race. No, the little kids will probably try to pull it 8 times, so will the older players. Yes, we could put more details but it would take more time and the game could not come out right.

Sketch of Professional Arcade Game "Jump":

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Orthographic Design for Crusie Arcade Game:

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Creation Video for Crusie Arcade Game:



Crusie Arcade Game Examinations:
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"Space Race"
Make It Better
How Can We Make the Crusie Arcade Game Better?
Reflection on Project
What can we do to improve our Arcade Creation?

The way I could make Space Race a better game is we could make it electronic. We can make the pathway for the rockets bigger.

Specifically, how would we do this?

We could get better prizes for the player and get an app of some sort.

Reflection on Process

What did you learn to do with the Crusie Arcade Project?

How to make an arcade game out of cardboard and duct tape and markers.

What do you know now that you did not know before doing the Project?

That teamwork makes ever thing better.

What can you do now that you could not before doing this project?

I know now how to make a big rocket out of cardboard.

What did you like about the project that helped your learning?

That cooperation with a teammate makes everything easier.

What could have been done differently to help your learning?

Instead of doing an arcade game we could have made a car or a boat. 

A Final Reflection:

We can make the game, Space Race, better by getting amazing prizes. We could have gotten prizes from Party City. We made our arcade game out of scrap and cardboard. First, Lawrence and I made a blue print of a pinball machine and a rocket. That is how we made Space Race - out of cardboard, paper, bottles and cardboard. We had to tape it together because it kept falling apart. I felt really happy that I had this opportunity. Working together as a team makes everything go faster and makes things looks neater. I learned that making a giant rocket is not easy. We could have made robots or futuristic items, like flying cars. It would have been fun to make a flying car.

Presentation of Crusie Arcade Games - Gaming Week:

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Project Based Learning ...


Hurricane! To the Rescue! - PBL Steps:

Marine Engineers
Launch Activity

Hurricane! To the Rescue! Group Challenge
Driving Question:
How can we, as Marine Engineers, design and create Discovery Center Navigable Rescue Vessels for Hurricane Disaster Victims?
Knowledge and Skills:
What is a Marine Engineer Professional?
Product:
What are Examples of Navigable Rescue Vessels Instruments?
Presentation:
How can we, as Entrepreneurial Journalists, create and publish nnNet, an on-line Discovery Center magazine and Student-Owned-and-Operated-Stockholding Business, to support and share the projects of our Discovery Center?
Culmination:
How can we, as St. Paul’s Discovery Center Kids and using all that we have learned through our PBL project, design and create navigable rescue vessels for our Hurricane! To the Rescue! Sailing competition?

Cardboard Boat Blueprints - Andrews 4Ab "Superstars" - "The S.S. Superstar"

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The Building of the "S.S. Superstar":

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The "S.S. Superstar" Ready for Competition:

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Mini-Reflection on Cardboard Boat Project:
What I think went well ... That most of the boats did not sink.
What I think could be improved ... We could have stronger cardboard.
Brian